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Channel: lighting – Unity Technologies Blog
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Light probes

Hello everyone. I wanted to show you something I’ve been working on last couple of FAFFs. The purpose of this post is to interest some of the technical types among you. If you don’t care about a...

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Advanced Shading and Lighting for Mobile

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage during the...

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Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-time area-light shading technique dedicated to lights with polygonal...

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Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 Abstract Normal mapping enhances the amount of visual detail of...

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Lighting tips & tricks in the ADAM films

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, behind-the-scenes blog posts on...

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2018 and Graphics

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will drastically enhance Unity’s rendering capabilities....

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Spotlight Team Best Practices: Making believable visuals in Unity

Being part of the Spotlight Team, I am fortunate to be involved in some very interesting projects. The Spotlight Team at Unity works on games together with our customers and a significant part of my...

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Photogrammetry in Unity: Making Real-World Objects into Digital Assets

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects that are time-consuming to produce in 3D sculpting software....

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How ARCore enables you to create brand new types of user interaction (Part III)

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior....

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Spotlight Team Best Practices: Setting up the Lighting Pipeline

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc. This tremendous flexibility allows you to create projects...

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Reality vs illusion

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting qualities to Unity’s High-Definition Render Pipeline (HDRP),...

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GPU Lightmapper: A Technical Deep Dive

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes that you make to the lighting...

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Enlighten will be replaced with a robust solution for Baked and Real-time...

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking with the CPU and GPU Progressive Lightmapper. A real-time GI...

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Custom Lighting in Shader Graph: Expanding your graphs in 2019

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more features and functionality to Shader Graph.  What’s Changed in...

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The power of photogrammetry: Simulating the real world in VR

Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and lifelike environment in virtual reality (VR). The...

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Static Lighting with Light Probes

In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose whether global illumination is...

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How to set up Unity’s High Definition Render Pipeline for high-end...

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world...

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